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- It's Raining Men!
-
- A KOTH/Deathmatch level for the QUAKE 2 mod King of the Hill
- by Orange Smoothie Productions (A Quake2 mod team) available at
- http://www.planetquake.com/osp
-
- Release Date: 2/11/98
-
- --------------------------------------------------------------------------
-
- Title : It's Raining Men!
- Filename : koth4.bsp
- Version : 1.0 of 2/11/98
- Author : Craig Sparks - BotanikA
- Email Address : BotanikA@ittc.ukans.edu
- KOTH mod URL : http://www.planetquake.com/osp
- Installation : Unzip into your Quake2/baseq2/maps directory.
- Have Fun!
-
- Description : It's Raining Men! - koth4.bsp is the fourth of
- six maps created for the original release
- of the quake2 mod King of the Hill by
- Orange Smoothie Productions. Although
- this level was created for use with KOTH
- it also can be used for regular deathmatch
- play, just ignore the spawn error info in the
- console upon map entry.
-
- Doh! That's got to hurt! Don't you just hate
- it when you swim through the communications
- laser and it fries you to death. What ever you
- do be sure to pass through the forcefield at
- something above a snails pace too. If you land on
- the "hill" with anything above 80% health consider
- your self lucky. : )
-
- Recommended
- # of players : 2-12
-
- Also good for
- regular deathatch play : No not really, you see why when you play it in KOTH.
-
- * Play Information *
-
- Single Player : no
- Cooperative : no
- KOTHmatch : yes (16 kothmatch starts)
- Deathmatch : yes (16 deathmatch starts)
- Skill Levels : na
-
-
- * Construction *
-
- Base : Original level from scratch.
-
- Editor(s) used : QERadiant builds 32 through 41
- http://www.planetquake.com/qeradiant/
-
- Build Time : Insert some insane number of hours here ______
-
- Compile Details : qbsp3
- qvis3 -level 4
- qrad3 -extra
-
- --------------------------------------------------------------------------
-
- Notes: : The KOTH levels, koth1 through koth6 are the first
- Quake2, or quake levels at all for that matter,
- that I have made. My only other experience has
- been with DOOM and Duke Nukem level design (see
- below.) If any level designers, amateur or
- professional would care to share their thoughts
- with me on how to optimize these maps it would
- be appreciated. As I have no clue at all how
- hint brushes are supposed to work and yes I did
- read Disruptor's plan :)
-
- Additional Credits to : Robert Duffy of QERadiant for all of his
- late night tech support!
-
- Info about the Author : I am a professional electrical engineer. I
- design and build wireless computer networking
- equipment/radios. I have enjoyed Lan Party
- multi-player deathmatch play and level design
- since the days DOOM I. I continue to regularly
- host 20 person plus Lan Parties at my home in
- Kansas City, KS.
-
-
- Other Levels by Author,
-
- DOOM and DOOM II : http://www.ittc.ukans.edu/~sparks/DOOM.html
-
- Duke Nukem 3D : http://www.ittc.ukans.edu/~sparks/Duke3D.html
-
- --------------------------------------------------------------------------
-
- *** Copyrights/Permissions ***
-
- This map (koth1.bsp) is copyright 1998 by Craig Sparks.
-
- This map MAY NOT be used as a base for other levels.
-
- This map MAY NOT be distributed on bbs sites or the WWW without permission.
- It's sole place of availability shall be http://www.planetquake.com/osp
- unless permission is obtained to do otherwise.
-
- This map may not be distributed on CD or floppy unless you have the author's
- permission.
-